Spline Modular Kit
Assembles modular art along a spline without deforming it. Finds the real corners from the path, places each piece rigidly, and keeps UVs correct by construction.
// unity
Editor tools, build automation, and shaders I've built for Unity - all open source and free to use or fork. Every package installs straight from a Git URL through the Package Manager.
Install through Package Manager with "Add package from git URL"
Assembles modular art along a spline without deforming it. Finds the real corners from the path, places each piece rigidly, and keeps UVs correct by construction.
Paints prefabs onto the surface you are looking at in the Scene view, snapping and rotating every instance to the face it lands on.
A mesh workbench inside the editor: combine selected meshes into one asset, strip the vertices and faces you don't need, and lay out new UVs without leaving Unity.
JSON driven localization. Add a text key from an editor window and the strongly typed data class is generated for you, ready to use in code.
Builds every platform you select in sequence, into a versioned and organized folder structure with one folder per platform.
Scans the whole project and reports how many times each asset is referenced, surfacing the unused ones at the top.
Drop-in shader files, no package needed
A real-time screen-space shader for URP that transforms a 3D game view into clean, tunable pixel art.