// unity

Unity

Editor tools, build automation, and shaders I've built for Unity - all open source and free to use or fork. Every package installs straight from a Git URL through the Package Manager.

01  Packages

Install through Package Manager with "Add package from git URL"

Spline Modular Kit

Assembles modular art along a spline without deforming it. Finds the real corners from the path, places each piece rigidly, and keeps UVs correct by construction.

C#Level design
View on GitHub →

Mi Prefabs Painter

Paints prefabs onto the surface you are looking at in the Scene view, snapping and rotating every instance to the face it lands on.

C#Editor tool
View on GitHub →

Meshes Hub

A mesh workbench inside the editor: combine selected meshes into one asset, strip the vertices and faces you don't need, and lay out new UVs without leaving Unity.

C#Editor tool
View on GitHub →

MiLocalization

JSON driven localization. Add a text key from an editor window and the strongly typed data class is generated for you, ready to use in code.

C#Localization
View on GitHub →

Multi-Platform Builder

Builds every platform you select in sequence, into a versioned and organized folder structure with one folder per platform.

C#Build automation
View on GitHub →

Assets Usage

Scans the whole project and reports how many times each asset is referenced, surfacing the unused ones at the top.

C#Editor tool
View on GitHub →

02  Shaders

Drop-in shader files, no package needed

PixelateScreenShader

A real-time screen-space shader for URP that transforms a 3D game view into clean, tunable pixel art.

ShaderLabURP
View on GitHub →
See all repositories on GitHub → ↑ Back to top