ColdRush
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// independent game developer
I'm André, an independent game developer focused mainly on programming - from gameplay systems to the tools and shaders that support them. I also dabble in 2D art and 3D modeling when a project needs it.
A bit more background
Most of my projects start as solo experiments meant to refine one specific mechanic, and some grow into full collaborative builds or game jam entries. Outside of shipping games themselves, I spend a lot of time on the tooling around them - editor scripts, asset pipelines, and shaders for Unity and Blender that make the next project faster to build.
The three most recent things I shipped
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A few I'm proudest of - full list on the Games page
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A game jam entry - playable directly in the browser.
Reclaim the earth by planting nature back into the planet.
Tools and shaders for other developers
Alongside my own games, I maintain six Unity packages and a shader - spline based level building, prefab painting, mesh editing, localization, build automation, and asset usage analysis. All open on GitHub and installable straight from a Git URL.