// independent game developer

Building small worlds, one system at a time.

I'm André, an independent game developer focused mainly on programming - from gameplay systems to the tools and shaders that support them. I also dabble in 2D art and 3D modeling when a project needs it.

01  About

A bit more background

Most of my projects start as solo experiments meant to refine one specific mechanic, and some grow into full collaborative builds or game jam entries. Outside of shipping games themselves, I spend a lot of time on the tooling around them - editor scripts, asset pipelines, and shaders for Unity and Blender that make the next project faster to build.

02  Latest news

The three most recent things I shipped

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03  Favorite projects

A few I'm proudest of - full list on the Games page

ColdRush

You have 15 seconds to finish the race. Freeze the clock to buy more.

Play in browserRacing
Play on itch.io →

Hyperlight

A game jam entry - playable directly in the browser.

Play in browser
Play on itch.io →

Verdant Rot

Reclaim the earth by planting nature back into the planet.

In development
View on itch.io →

04  Also building

Tools and shaders for other developers

Alongside my own games, I maintain six Unity packages and a shader - spline based level building, prefab painting, mesh editing, localization, build automation, and asset usage analysis. All open on GitHub and installable straight from a Git URL.